![]() And this is all without also considering the fact that Diablo Immortal boasts a full, broad storyline that has no significant barriers to the way you enjoy it. Be it multiple unique character types to play as various locations filled to the brim with quests, challenges and countless different enemy variants sprawling dungeons with tough one-of-a-kind bosses a truckload of special and differing loot and gear that offer significant bonuses and can be matched up to create silly and powerful builds and on top of all of that, a wealth of difficulty options that can tailor the experience to suit the level of your character and your personal skill. But, this doesn't change the fact that you can clearly also see that this IS a Diablo game through and through.Īnd what I mean by this is that you get all the typical trappings that make a Diablo game great. Yes, that means there are touchscreen controls, a limited communication system, gameplay designed around people looking to kill 20 minutes here and there, and of course a few microtransactions systems to boot. “While there will not be many behaviors custom tailored for desktop, and some menu interactions may resemble their mobile counterparts, we made sure to include hotkeys for all major functions, eliminating the need to manually click each function.First of all, I want to really just tackle the stigma that still surrounds this game, which is the fact that this is a mobile title. They did make one final comment on the interface though: Diablo Immortal was built as a mobile game first, so the PC user interface is going to have a similar feel, however they have shrunk the portrait, mini map, top-level menu buttons, and ability icons to a comfortable size. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC on the other hand, we wanted to make sure the game reached as many players as possible-especially our most dedicated PC fans.”Ĭontrol-wise, Blizzard said that along with the standard “left-click to move” controls, they have also added WASD movement, the ability to rebind keys, as well as controller support. ![]() “The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. ![]() From Blizzard’s blog of the announcement: ![]()
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